using System.Collections.Generic; 
using UnityEngine;

[CreateAssetMenu(fileName = "MapConfigSO", menuName = "Map/MapConfigSO")]
public class MapConfigSO : ScriptableObject
{
    public List<RoomBuleprint> roomBuleprints;
}

//房间蓝图
[System.Serializable]
public class RoomBuleprint
{
    public int min, max;
    public RoomType roomType;
}
